Long War Training Roulette Perks

  1. Perk Roulette Dead By Daylight

Sep 10, 2016  Long War Perks. They split the grenadier and the ranger into 2 classes like the ranger becomes shotgun guy and stealth sword guy and the grenadier becomes huge gun guy and grenade thrower guy. It's decent because you'll still want armor shredding from the huge gun guy, you still want the utility of grenades.

Perk roulette dead by daylight

Perk Roulette Dead By Daylight

  1. I'm going to try to write a basic guide on how to mod Long War, as well as specific instructions for the most popular requests on /xcg/.
  2. -----HOW2MOD-----
  3. 1. Find your directory. Usually this will be: C:Program FilesSteamSteamAppscommonXCom-Enemy-UnknownXEWXComGame
  4. 2. From there, most edits will take place in DefaultGameCore.ini, which is in the config folder. I'm talking about stuff in that file unless specified otherwise
  5. 3. If you're going to fuck with something, save a backup first.
  6. 4. Download a program like Notepad++ or something to make your life easier. Particularly useful for comparing the differences between the .ini files of different builds of Long War.
  7. 5. Fortunately the LW devs are pretty good with documentation so most common stuff is spelled out for you or otherwise pretty intuitive if you poke around.
  8. -----Default Soldier Colours, Hair/Headware, Armour decoration, etc.-----
  9. ; Initial soldier appearance
  10. ctrl+f for this line:
  11. ; Weights in country selection for new soldiers. The engine sums the total of all weights and then randomly selects among them.
  12. No you can't change gender chances easily, that requires hex editing. Check your privilege :^)
  13. -----Interceptor Repair Times-----
  14. ; The Hangar
  15. -----Basic Fatigue Levels, Officer Fatigue Levels, and Injury Timers-----
  16. ; Soldier Values and starting stat modifiers
  17. Eliminate fatigue completely if you want, but keep in mind that focusing on fewer soldiers will make XCOM more brittle. Also get good.
  18. The way that the RAND_DAYS_INJURED line works is explained here: http://ufopaedia.org/index.php?title=Injury_Time_%28Long_War%29
  19. -----Fatigue Levels for Psi Ranks and Gene Mods-----
  20. ; Psi Perk Configuration
  21. As indicated, iEng= is the extra hours of fatigue. Gene mods are directly below psi perks.
  22. Keep in mind that the game will still claim that the mods and perks impose their regular fatigue penalties, as the text is controlled by a different .ini file.
  23. -----Gauss Weapon DR Nullification-----
  24. ;Tactical constants
  25. It's the last value in the section, COUNCIL_FUNDING_MULTIPLIER_EASY
  26. -----Editing Perk Trees-----
  27. ; Long War subclass perk trees
  28. It's at the very bottom of the file. Follow the instructions carefully.
  29. All MEC perks work with soldiers just fine, but most don't have proper animations.
  30. Dunno how perks not normally found in perk trees (genemods, medal bonuses) work, experiment at own risk.
  31. -----Turning Arc Throwers into pistols and/or givng Arc Throwers greater range-----
  32. Follow the directions here: http://ufopaedia.org/index.php?title=Mods_%28Long_War%29#Arc_Thrower
  33. -----Editing Soldier Base Starting Stats (properly)-----

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